Here’s a great article on the whole development process behind Ori and the Blind Forest written by Thomas Mahler, CEO and Game Director at Moon Studios.
Great insights on the inner workings of this indie studio: putting in place a virtual studio, how working with Microsoft went on, prototyping and early implementation and what went wrong during the development of the game.
I still didn’t get a chance to play Ori and the Blind Forest, but it’s definitely on my list.
Source: Gamasutra